There’s a ton of switch flipping punctuated with occasionally retrieving a new item that turns into a switch so that Fury can flip it and gain access to a new area. The puzzles aren’t any great shakes either. Only their puzzles and layout change, lending this DLC a very repetitive feel despite its short length. There are four wings that must be traversed as Fury gains access to new powers, but there’s no sense of progression since these wings all have the same general look and feel. It’s a straightforward setup not really tying itself to any part of the base game’s world or narrative.
DARKSIDERS 3 DLC SERIES
Taking place in a reasonably nice-looking, vaguely otherworldy area known as the Void within Vulgrim’s network of Serpent Holes, Fury has to clear out some unwanted enemies, solve some puzzles and lay claim to a certain set of armor that fans of the series will be familiar with. It all sounds great on the surface, but this DLC struggles to justify its existence and its price point.Īnyone who’s read my review of Darksiders 3 knows that I thoroughly enjoyed it, but I can’t say the same about Keepers, which is about as pedestrian an add-on as I’ve ever seen.
Eight months after Darksiders 3‘s initial release, the Keepers of the Void expansion finally arrives promising a fresh location, new weapons, Fury’s ultimate armour and… eh. Well, this nugget of downloadable content certainly took its time in coming out.
LOW Feels superfluous and doesn’t stack up to the main game.